Game Details
Player 1
#player1 Karen_Merrill Karen Merrill
#player2 jd jd
>Karen_Merrill: EOV 8H VOE +12 12
>jd: AEIIRTT 9I IT +8 8
>Karen_Merrill: ADIL H8 .ALID +14 26
>jd: AEHIRTU 10J HAUT +29 37
#note lots of options
>Karen_Merrill: AIOV 12D AVOI. +18 44
>jd: EFIINRR F6 INFERI.R +65 102
>Karen_Merrill: EEM E8 EME +16 60
>jd: ABDDINU D4 UNBID +29 131
>Karen_Merrill: GNOOS 14B GOONS +30 90
>jd: AAENOPX 15A POX +48 179
>Karen_Merrill: ?AEIMST K2 MIsEATS +73 163
>jd: AAEEKLN J3 LEAK +39 218
>Karen_Merrill: ?AEIRSY M6 YEAS.IeR +74 237
>jd: AEFGLNR N1 FLANGER +85 303
#note passed up refalling because I wasn't totally sure about it and I figured it was likely to draw a challenge. instead, flanger drew the challenge anyway.
>Karen_Merrill: BCHLNRY - +0 237
#note lost challenge
>jd: DEEHOQT 1L HE.T +42 345
#note definitely second to ohed. blocking the lane takes precedence.
>Karen_Merrill: DEL 13B ELD +36 273
>jd: DEGOQWZ O5 OWED +39 384
#note didn't see gowd. keeping a vowel with so few in the bag is a good idea.
>Karen_Merrill: ORUY L12 YOUR +26 299
>jd: CGJQTWZ -CGJQTW +0 384
#note could really use that vowel now. preferable to keep a balanced rack when trying to defend a lead in case of disaster draws. kept the Z in case I draw an A for cheap ZA play.
>Karen_Merrill: BCU N13 CUB +19 318
#note it doesn't seem like a great move to me, but we talked about it afterward and she actually had some pretty good justification for it.
>jd: AINOPTZ M3 ZA +46 430
>Karen_Merrill: Q 7C Q. +21 339
>jd: CEINOPT O1 .IP +21 451
#note nothing is great, quackle wants me to one tile fish trying for ACONITE I think.
>Karen_Merrill: AGJNRST 10B JAG.. +29 368
>jd: CENOTW 15H COWE. +30 481
#note should've blocked her out with TUN and then my COWER is unblockable next turn.
>Karen_Merrill: NRST 4C R.NTS +5 373
>Karen_Merrill: (NT) +4 377
Player 2
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