Game Details
Player 1
#player1 Kolton Kolton
#player2 whatnoloan whatnoloan
>Kolton: AEFIQSV 8G QI +22 22
#note Kolton told me his racks for this game.
>whatnoloan: CENORRS I8 SCORNER +75 75
>Kolton: ?AEFSVV 15F VAVS +40 62
>whatnoloan: CDEEOUZ 10H O.ZE +33 108
#note I didn't see any options outside of OOZED and OOZE, and I thought the hook for OOZE plus a better points + leave for OOZE was enough to offset his higher scores after OOZE. Quackle agrees.
>Kolton: ?AEEFPT 11K FE +20 82
#note Probably better to score with FRAT, while keeping a good S hook open, something FE and RAFT don't do as well.
>whatnoloan: CDELNUW L8 WED.LN +43 151
#note I should maybe be playing DEW here because the board shape is very desirable. If he bingos on rows 11-13 after DEW though, I'm in some trouble. This is a tough position, though I like DEW a little bit more than WEDELN at the moment.
>Kolton: ?AENPST M3 PATiNES +78 160
>whatnoloan: ACDHRUU L2 DUH +28 179
>Kolton: ?AANNOY 12C ANNOYA.t +72 232
>Kolton: ?AANNOY -- -72 160
>whatnoloan: AACRRUU K5 AURA +14 193
#note I wanted to try to get him to think I had the X, and try to block, but he wasn't going for that or just didn't think of it I suppose. The fact that I took a long time on this play also makes it less likely that I have the X. I need to practice situations where I know my opponent's rack, because in this case I could play AURA M12, which sets up a scoring spot he can't do anything with.
>Kolton: ?AANNOY K1 NAY +17 177
>whatnoloan: CINORRU 1E UNICOR. +27 220
>Kolton: ?ABNOOX J5 AX +52 229
#note This was pretty annoying but I would be fine if I had just played AURA M12.
>whatnoloan: ABEORTU 11B TABOURE. +72 292
>Kolton: ?ABKNOO D7 BANK.OOk +82 311
#note Really nice play by Kolton. BOOKmAN is also available though and may be better. I actually might've challenged BOOKmAN, as it doesn't look familiar. I held this for a bit but released it.
>whatnoloan: DHILOPR 8A PHI.L +30 322
>Kolton: EEGJLTW 4H JEW +34 345
>whatnoloan: DEGIMOR 2B GRIMED +35 357
#note I saw HOGTIES next turn but didn't see HOGTIED this turn. Quackle heavily favors HOGTIED in a sim but I'm not convinced. If I draw the S after GRIMED I'm in great shape, while after HOGTIED the game will likely just be back and forth scoring, a battle I'm behind in. On the other hand, HOGTIED isn't an all-or-nothing strategy, which is good for me here as I can often outplay Kolton in the pre-endgame/endgame. Like the CDELNUW rack, I'm really not sure about this decision.
>Kolton: EGILOTY 13C G.OEY +26 371
>whatnoloan: EEGIOST 15A GIES +35 392
>Kolton: EIILLTT 10B IL. +15 386
>whatnoloan: ADEFIOT N6 FED +37 429
#note All-or-nothing worked this time, as I drew the two best tiles of the bag in succession.
>Kolton: EIILMTT 14B MI.E +24 410
#note TILTH is best.
>whatnoloan: AIOTT A6 TI. +5 434
>Kolton: ILTT 13I .LI.T +10 420
>whatnoloan: AOT B5 OAT. +15 449
>whatnoloan: (T) +2 451
Player 2
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