Game Details
Player 1
#player1 Brian Brian
#player2 Will Will
>Brian: IIIIII -IIIIII +0 0
>Will: ABCLLRY 8H BALLY +28 28
#note Figured I might have an edge spotting extensions.
>Brian: BHO 9G HOB +26 26
>Will: CEEKRUY L8 .EUKY +30 58
>Brian: ?GINNTU 11H ThUN.ING +74 100
>Will: ACEENRR O11 .RACE +27 85
>Brian: EFHI H11 .HIEF +45 145
>Will: EGNOPRT 14B PROTEG. +24 109
#note M10 PION scores OK and also keeps an E and RG for BALLYRAG - clearly better.
>Brian: ADDU 13A DUAD +23 168
>Will: ADENPST A8 PANTE. +30 139
#note 12C PAD scores only 5 less for a far superior leave.
>Brian: EFO 15A FOE +26 194
>Will: ADORSVW 7G VAW +34 173
#note I might redraw an A for BALLYARD and keeping VW is just not worth it.
>Brian: IOZ 14L ZOI. +30 224
>Will: ADEIORS B3 ROADIES +68 241
>Brian: ?DGINSU 4A S.UnDING +74 298
>Will: AERTVWX 12C WAX +41 282
>Brian: AINQR E1 QIN.AR +32 330
>Will: AEMRSTV 2D V.TAMERS +67 349
#note Lucky.
>Brian: OOT 1G TOO +25 355
>Will: CEEEJNO 12H .EN +9 358
#note Maybe a little too cute, but there wasn't a great way to deal with S- sevens hooking SWAB - the game is easily close enough that I could lose if I sacrifice too many points to deal with that threat. EOCENE was the best I could find in that spot but it almost certainly lets Brian go out in two on me. I also have J?ES A1 in reserve if Brian blocks the J setup after HEN.
>Brian: ELRT J10 R..LET +10 365
>Will: CEEIJOS A1 JOE. +35 393
#note Better to block MIX, his best play.
>Brian: IILM E10 MI. +24 389
>Will: CEIS 6I SICE +17 410
>Will: (IL) +4 414
Player 2
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