Game Details
Player 1
#player1 JD JD
#player2 Mike_Baker Mike Baker
>JD: EIINOUV -IIOUV +0 0
>Mike_Baker: AEEGKPT -AEEGK +0 0
>JD: ABDEFIN 8G FIB +16 16
>Mike_Baker: ITVY 9H TIVY +18 18
>JD: AADEENN K9 .EAN +14 30
>Mike_Baker: DNOP 7H POND +19 37
>JD: ADELNNQ -NQ +0 30
#note confusing sim results, I am pretty surprised that LEND for 16 setting up an S hook to the triple can sim 4 points better than the exchange. Sure, I don't have any great lanes but I have to draw the right tiles just to be able to get rid of the Q at all. strange.
>Mike_Baker: GKMOPTW 12J K.OT +16 53
>JD: ADELNUV M8 VAUL.ED +24 54
#note I guess at this rate I might as well have kept the Q
>Mike_Baker: DHU 10F DUH +20 73
>JD: EIINOST J12 .OI +9 63
#note I could play VIE, and he most likely has an S by now, but the lONS leave seemed too weak. VIE actually wins by a little bit on a sim, so maybe this was too volatile.
>Mike_Baker: DI 8M .ID +21 94
>JD: EIMNOST O8 .EMONIST +86 149
>Mike_Baker: ?AERSTT 15D TATtERS +79 173
#note back to even
>JD: AABEIOS 14B OBIA +16 165
>Mike_Baker: GGO 13G GOG. +10 183
>JD: AEEFIRS L1 FAERIES +86 251
>Mike_Baker: INZ 5K Z.N +24 207
>JD: AAMNQRX M2 AX +38 289
#note welcome back, Q...I considered AXMAN at 12D to give myself a better chance to play the Q, but the more I thought about it the more it seemed like if mike was going to make a comeback it would be by bingoing at the top-right. this also gives me points next turn by hooking AX if he does bingo.
>Mike_Baker: ?AEHNOR 11A HOARsEN +73 280
#note menorah!
>JD: ALMNQRS 1L .LAM +37 326
#note gimme an I!
>Mike_Baker: EIRTW A8 WIT.ER +39 319
>JD: AINQRSW 15A QI +35 361
>Mike_Baker: CLU 3I CUL.. +17 336
>JD: AJLNRSW C8 JAW.N +16 377
#note looking at this bag, the only possibility I could see that looked scary was the possibility of Mike having RECOUPE, so I figured I had to block 8B. shockingly, quackle actually agrees with me, and it turns out that is the only bingo in the bag. quackle also comes up with SAW at 7A which accomplishes the same thing and keeps JUN for next turn, but this works.
>Mike_Baker: EEEEGRU 8C .EE +11 347
#note his best play by a long way is MERGEE at O2, surprisingly - it blocks my scoring plays and leaves 2 outs
>JD: CLOPRSY N5 SCR.P +33 410
#note right spot but SCRIP at N5 nets me 20 extra spread points because he has to block MOLY.
>Mike_Baker: EEGRU O1 .EG +6 353
>JD: LOY 12E OY +13 423
>Mike_Baker: ERU I2 E.RU +6 359
>Mike_Baker: (L) +2 361
Player 2
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