Game Details
Player 1
#player1 JD JD
#player2 Jerry_Lerman Jerry Lerman
>JD: DEEOORT -OO +0 0
#note jerry is one of my favorite opponents ever
>Jerry_Lerman: AIISTUW -AII +0 0
>JD: DEEGRRT 8F DREG +12 12
#note I was debating between REG and DREG, quackle likes REG by a point on a sim, I think I agree now
>Jerry_Lerman: CEINW F3 WINCE. +18 18
>JD: EIIRTVV 5E I.VITER +40 52
>Jerry_Lerman: ABEORZ 4J BEZOAR +42 60
#note jerry later suggested that this was too open
>JD: ?GIILVY N3 V.GILItY +74 126
#note my find of the tournament!
>Jerry_Lerman: HKS 8L KH.S +48 108
>JD: AADINOT 6I ODA +23 149
>Jerry_Lerman: ADEENR O10 EARNED +29 137
>JD: AIINOOT L8 .ATION +20 169
#note quackle likes playing short with OI for 11 by 2 points, not sure how I feel...he just blew up his rack with EARNED, and KATION gives him really easy points next turn. I think OI is probably fine. OI at 9K is very close too.
>Jerry_Lerman: CNTUU 10H UNCU. +13 150
>JD: DEEIOOQ 4E Q. +22 191
#note this play doesn't make any sense, unfortunately. There's very little I can hope to accomplish with this rack after dumping the Q. I can just play EIDE, which I did see, or an even nicer idea might be COOEE to set up QAID. not sure what I was thinking
>Jerry_Lerman: AF N14 FA +23 173
>JD: DEEIIOO -EIIOO +0 191
#note can't be worth playing IODINE, can it? quackle says it sims 2 better, I can't see that being the right play.
>Jerry_Lerman: PTU K9 T.P +20 193
>JD: AADELMN 11B LEADMAN +72 263
#note lucky draw...
>Jerry_Lerman: ?EFGISU 13F rEFUSI.G +76 269
#note EFFUSING is 6 extra
>JD: ABLMSWX 12A BALM +34 297
#note the biggest priority seemed to be to get the board under control and save the X for FAX or FOX down the road. I thought that BLAM at 10C gave up too many cheap points, put it actually beats FAX by a point on a sim (because it creates a spot for LAX/EX, I think) and beats BALM at 12A by 4. color me surprised.
>Jerry_Lerman: IJ J2 JI... +31 300
>JD: ENRSTWX A12 .REW +27 324
>Jerry_Lerman: IOOPT H1 TOPO. +24 324
>JD: EHNOSTX 10D NOH +37 361
#note this is a huge error, I should play FOX first because EH at 10E will basically never get blocked. Drawing the H was a huge break, but I really screwed up on this play, I think. quackle has my winning chances at only 60% after NOH which I think is too low, but FOX surely gives me a better chance.
>Jerry_Lerman: AEEORST H13 .OE +18 342
#note I believe this was his actual rack
>JD: EILSTUX 15A .ISE +8 369
#note I think I overcomplicated this play but I was just trying to keep it safe, this way I have EX/XI for 36 if he blocks my out. But the best sequence is ITS at 14J for 22 leaving two spots to go out with ELUX, which is 19 better overall.
>Jerry_Lerman: AEORSTY L1 OYE. +17 359
>JD: LTUX 15H .XULT +13 382
>JD: (ARST) +8 390
Player 2
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