Game Details
Player 1
#player1 grubb grubb
#player2 cesar cesar
>grubb: AALRY 8H ALARY +24 24
>cesar: AEHIISU 9F HUIA +14 14
#note maybe RAHUI# but i didn't know it.
>grubb: ALUU 7J LUAU +14 38
>cesar: BDEEIST N1 BETIDES +79 93
>grubb: EIKY M2 YIKE +40 78
>cesar: ILOOORT 5I LOOT.. +14 107
#note LOOED is better than LOOTED, but the star play here is ROTOLO#. oh well. (-10)
>grubb: QS G8 S.Q +21 99
>cesar: DEILORT O1 IT +24 131
#note doilter#. i can't be TOO mad, but i can be a little mad because it's in my list of 7s that i barely studied right before the tourney, instead of spending more time studying to not just waste my $100 entry fee. (-30)
>grubb: BEGISW 11B BEWIGS +37 136
>cesar: DEILNOR 12A LIDO +29 160
#note LINO scores 3 less but is comparable, maybe a bit better. LODEN is best. (-2)
>grubb: EOW A12 .OWE +21 157
>cesar: EEMMNPR 4K PE..N +32 192
>grubb: EINRV 14A .IVERN +28 185
>cesar: AEMMNRZ 15F AMEN +20 212
#note awful awful awful awful awful awful awful. i was looking for a move like ENARM#, but even though i don't know it, i saw and should have played MAMZER 10I. that's fine. I also saw MERMAN in that spot which is also fine. this is not fine. why am i so worried about blocking the bottom. keep scoring. (-8)
>grubb: ?AAFORR 14H FARRAgO +79 264
#note basically gifted him the bingo and win
>cesar: GMNRTXZ L12 GR.M +20 232
#note it's between tzar and gram. i didn't see tzar. :/ still, i could get lucky and draw ES :P (-1)
>grubb: DEO 15L .ODE +25 289
>cesar: CCNRTXZ -CCRTX +0 232
#note now i'm screwed. i'm not sure why the hell i kept ZN, RZ is surely better, but keeping CR may allow me to maximize my luck. (-4)
>grubb: AUV K10 UVA +15 304
>cesar: EEFINNZ 10J F.ZE +24 256
#note M9 ZINE. i can't quite understand why i didnt play it; it sets up my F if anything else and scores a little more. i think the main problem i had is that i thought i needed to bingo NOW. i can still get bailed out by a good draw, and after ZINE/FE maybe i'll have a bingo rack that won't miraculously be blocked :/ (-10)
>grubb: ?ACEINO 4C COdEINA +70 374
#note well, so much for that
>cesar: EINNPTX D11 ..X.N +16 272
#note i mean i laid down NIX but then took it back thinking that's not gonna win. i don't even know why i'm trying to win, there's no way to win anyway, so just play NIX or NEXT or something like that. (-3)
>grubb: GJS D3 J.GS +12 386
>cesar: EHINPRT 3G HIP +34 306
#note pretty lame, not seeing fuzed. (-17)
>grubb: CDOTT N10 DOC +32 418
>cesar: ENRT C7 RENT.. +9 315
#note m10 en
>cesar: (TT) +4 319
Player 2
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