Game Details
Player 1
#player1 Yukiko Yukiko
#player2 Mike Mike
>Yukiko: CEILNT 8D CLIENT +22 22
>Mike: ABEOOSU 7G BOA +21 21
#note OBOE 7F is a fair bit better. This worked out, though.
>Yukiko: DEY 9F DYE +29 51
>Mike: AENORSU D6 NA.REOUS +70 91
>Yukiko: IQ 13B QI. +24 75
>Mike: DJLLOOZ 6F JO +34 125
#note Didn't see DOJO 6H.
>Yukiko: EKRT C4 TREK +26 101
>Mike: DILLNOZ 14A ZIN +48 173
>Yukiko: BX 11C B.X +24 125
>Mike: DLLOOPT B6 POLL +30 203
>Yukiko: DEMU 4A MU.ED +22 147
>Mike: AAADNOT A14 .A +33 236
>Yukiko: AFR A1 FAR. +27 174
>Mike: AADINOT B1 AD +17 253
#note DADO E2 may be a slight improvement.
>Yukiko: INW 3D WIN +14 188
>Mike: AAIINOT 15C NAOI +8 261
#note OI G3 sims a little better; take your pick. I wanted to dig for the blanks and block the highest scoring line; with the Q and X gone, the 14F spot isn't particularly dangerous.
>Yukiko: HPU 14F HUP +29 217
>Mike: ?AEINTU 15H AUNTIEs +83 344
>Yukiko: FLY 6I FLY +17 234
>Mike: AEEGIIV N10 VIGIA. +34 378
#note Or VEGIES.
>Yukiko: CR K4 CR. +16 250
>Mike: EEEERRT 4H ERE.T +16 394
>Yukiko: SV E2 V..S +16 266
>Mike: ?AEEORW 2D O.ERAWEd +77 471
#note OVEnWARE or the like is probably safer, not that it matters.
>Yukiko: DOT 1H TOD +26 292
>Mike: EEGHMOT 13K HOM.E +20 491
#note HOGTIE 13J.
>Yukiko: GISS K10 SIG. +16 308
#note (GO L12.)
>Mike: EGT J9 GET +12 503
#note TEGG 12I. Yay for completely suboptimal endgames!
>Mike: (S) +2 505
Player 2
Prevent game from appearing in all lists of uploaded games?
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