Game Details
Player 1
#player1 jd jd
#player2 Lester_Schonbrun Lester Schonbrun
>jd: DIIJNRS 8F DJIN +24 24
#note lester is far away my most played opponent in tournaments
>Lester_Schonbrun: EEGNOST H3 EGEST.ON +61 61
>jd: BEIMQRS 6F QI. +32 56
#note I could've played my S and just taken the points, but for some reason I liked the bingo potential of BEMRS with a couple of big hooks available. BEMR didn't seem to do much otherwise. quackle actually ranks them very close. on 4-play plying QIS actually comes out in front by a couple of points, but it's hard to know what 4-ply is really saying. maybe it reflects the fact that those big S hooks will stay open?
>Lester_Schonbrun: AEEUV 10E AVE.UE +19 80
>jd: BEEMRSZ 3C BREEZ. +54 110
>Lester_Schonbrun: GHITW D2 W.IGHT +26 106
>jd: IMMOSST 8A MOMS +42 152
#note I saw the two eights this rack makes - this is the best play
>Lester_Schonbrun: DFNRU J6 FUND.R +31 137
>jd: EIIORST 8F .....I +14 166
#note no RIOTISE# available, this is best
>Lester_Schonbrun: ORTUY 4H .ROUTY +20 157
>jd: EILORST 12D LOITERS +77 243
>Lester_Schonbrun: FOY 13C FOY +25 182
>jd: AAEKOOT M2 KA.O +22 265
#note thought about TOOK, thought KAYO was a little safer because it was less likely to lead to a disaster rack. close on the sim. on the other hand, it opens a lane on a relatively dead board.
>Lester_Schonbrun: CDEIIRS A6 DI.ERICS +66 248
>Lester_Schonbrun: CDEIIRS -- -66 182
#note boy am I lucky this wasn't good
>jd: ?AAEIOT A3 AzOTE.IA +59 324
#note didn't think of toxaemia.
>Lester_Schonbrun: CDEIIRS 2J DIC.IE +34 216
>jd: AAEOPRV O1 R.AVE +36 360
#note could've played repave, thought the resulting lane was a little more worrisome.
>Lester_Schonbrun: DN H12 .ND +4 220
>jd: ?AINNOP 15B PANINOs +89 449
#note oh christ, this isn't good. I got confused with GELATOS and GELATIS being good and decided that PANINOS*/PANINIS* both had to be good, even though part of me thought SAPONIN was the only word in here. SAPONIN is a little risky though since it sets up some big hooks.
>Lester_Schonbrun: UX B10 XU +50 270
>jd: AAACELW 2D .AW +32 481
>Lester_Schonbrun: EHLLPST E10 .H.. +20 290
>jd: AABCEEL 1F ABELE +30 511
#note this is distinctly the wrong play since I stick myself with the C! there were many ways to avoid this.
>Lester_Schonbrun: GLLPRST O1 .....R +9 299
#note I think new version of quackle struggles with these endgame stick situations.
>jd: AC - +0 511
#note oh christ, tach is a word. oh dear. you'd think I would've at least tried it.
>Lester_Schonbrun: GLLPST K4 .P +8 307
>jd: AC - +0 511
>Lester_Schonbrun: GLLST 5M .L. +3 310
>jd: AC N5 .AC +11 522
#note yay, I found my out! oh no, I already had an out! this endgame was silly.
>jd: (GLST) +10 532
#note doing ridiculous things in the endgame aside, I played pretty well here. get better soon lester. we're all with you.
Player 2
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