Game Details
Player 1
#player1 DaKorn DaKorn
#player2 jd jd
>DaKorn: BCU 8G CUB +14 14
>jd: EEGIOST J8 EGO +14 14
#note too bad this ain't collins
>DaKorn: AERSX K4 RAXES +33 47
>jd: EHILNST 10H NE.LITHS +69 83
#note I overdrew before this play and he tossed back...I can't remember. He flipped over the H and the N. good thing I still got a bingo down. overdraws make me sad.
>DaKorn: ADRW O6 DRAW. +27 74
>jd: DEEFIJR 4H JER.ID +44 127
#note this seemed to give less points back than JEFE or the other spot for JERID
>DaKorn: EY J4 .YE +24 98
>jd: CDEFFVZ L9 D.FF +22 149
#note viced never occurred to me, but if you treat the FF and the Z as two separate strong scoring units, you can see why it would work out better than the highly antisynergetic CEVZ. FFZ averages 3 more points a turn next turn than VICED. that said, I'd be a little hesitant about giving conrad more lanes after what looks like a fish last turn - but you have to figure he's probably going to hit it whether or not I give him a lane.
>DaKorn: ?AEGNRR 11D GARNERs +72 170
>jd: CDEOVWZ 12C VOW +29 178
#note against fast players like leesa and conrad I've been trying to make sure to get the easy plays down faster.
>DaKorn: ELMR I3 M.RL +25 195
>jd: ACDELTZ B10 CLADE +38 216
#note this was a challenging decision that took up a lot of time. CLADE sims a few points off of the scoring plays with the Z. I thought at first that the top-simming play of ADZ at B12 is pretty nuts, but the more I look at it the more it's intriguing - his last play may suggest that he's consonant-heavy. ultimately the problem is that there's just not that many great spots for the Z.
>DaKorn: GINY N10 .YING +24 219
>jd: AOQSTUZ M7 QUO.A +38 254
#note I lucked out bigtime with this draw. I struggled between QAT and QUOTAS until I realized this play solved all my problems
>DaKorn: ETT 3L TET +14 233
>jd: EINSTUZ 2M ZIN +41 295
#note bad luck for him, he probably didn't read me as having QZ. Note that ESTU bingoes more than ENSU. I'm not sure that UN really have any synergy relative to UR or UT (although UL is ugly).
>DaKorn: IIIKNOO -IIIK +0 233
>jd: ?AAESTU 13F gATEAUS +70 365
#note whoa, this is my only bingo.
>DaKorn: AIP G6 PI.A +10 243
>jd: EIKLPTV 1N KI +31 396
>DaKorn: MO 10E MO +18 261
>jd: EHILPTV 14I HIP +23 419
#note I might as well score some points since I have no particularly good blocks for SPICA. that said, I hadn't started paying attention to the lane on row 15 yet - it might be worth playing HI at A14 to shut that down.
>DaKorn: BEEIOSU 6F U. +6 267
>jd: EEILOTV C12 .OLE +22 441
#note figured I would take out the higher-scoring lane. no 3x3 that fit I hope!
>DaKorn: BEINOOS K13 ..O +5 272
>jd: BEIOOTV - +0 441
#note I managed to get myself low on time and tried to jam BOOT on the board before I ran out of time. Unfortunately one of my tiles was only half-in, which I pointed out mostly-jokingly to conrad. Given that the tournament was over and placement was set anyway, tyrannical director xp ruled that my play was going to come off the board. we would've been cool with the ruling one way or the other.
>DaKorn: AEINNST E1 INANEST +69 341
>DaKorn: (BEIOOTV) +24 365
#note conrad didn't have much to work with this game.
Player 2
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