Game Details
Player 1
#player1 jd jd
#player2 Mike_Frentz Mike Frentz
>jd: ADOOOVW 8F AVOW +20 20
#note we've all found out since mike moved out here that he's a seriously tough customer, but this was actually one of the first times we've played in a tournament.
>Mike_Frentz: AIILO 7I AIOLI +13 13
>jd: ?DIIOOS 6D OpIOIDS +72 92
#note I stared at this rack for ages and only saw BIOSOLID which I wasn't sure about (it's good) and then finally saw this. passing up the 6 points is apparently a 2 point mistake, but I don't mind it.
>Mike_Frentz: BEINRSV -BEINR +0 13
>jd: ?EGKMNS M2 SMErK.NG +82 174
#note I thought smeek was collins for some reason but it doesn't matter. he almost challenged!
>Mike_Frentz: BRUX 9C BRUX +25 38
>jd: AGRRRTU L1 GUAR +24 198
#note this seemed better than arguer, close decision though
>Mike_Frentz: AAMN 8K MA.NA +31 69
>jd: EHJRRTU 5D JUT +33 231
>Mike_Frentz: AIV 8A VIA +22 91
>jd: ADEHORR A7 O.ERHARD +66 297
#note I really wasn't sure this was good - it must have shown from the way I played it because he challenged.
>Mike_Frentz: DDGILRT - +0 91
>jd: CEEHSTY K3 HEY +29 326
>Mike_Frentz: CEE N1 CEE +25 116
>jd: CEEOSTT 9H ET +14 340
#note meh? there were really no good options with this rack except fishing even though that's a dumb thing to be doing up 200. in the end it doesn't really matter.
>Mike_Frentz: ENP 10E PEN +23 139
>jd: CEORRST O6 RE.CTORS +61 401
>Mike_Frentz: IILLNW 1F WILLIN. +33 172
>jd: DEENOPT 13H PENTODE. +74 475
#note this is getting a little ridiculous
>Mike_Frentz: ABEEINS 2A BEANIES +81 253
#note yay bingo!
>jd: ADFLQUZ 1A ADZ +65 540
#note the obvious choice is, well, to take the 65 points - but he's going to be able to Q stick me. it turns out that it's still the best option over playing QI now.
>Mike_Frentz: FGIOTTY H5 T. +2 255
#note he is totally right to Q stick me here, but it does allow me to block his best play on row 3
>jd: FLQU B1 ..L +4 544
#note isn't quelf a board game? I was trying to play off my own tiles as slow as possible. quackle actually says it's not woth blocking C3 at all, which I find surprising. So far as I can tell quackle is actually misplaying some moves along the way because when I go through the whole thing, blocking ZAG is 6 better.
>Mike_Frentz: FGIOTY 2I OF +28 283
>jd: FQU C7 F.. +12 556
>Mike_Frentz: GITY L12 G.Y +14 297
>jd: QU H12 U. +5 561
>Mike_Frentz: IT 6M .I. +9 306
>jd: Q - +0 561
>Mike_Frentz: T F1 ..T +6 312
#note ooh twilling!
>Mike_Frentz: (Q) +20 332
Player 2
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